Klondike scoring on Solitaire Mastery is action-based. Moving a card to a foundation earns points, flipping a hidden card earns points, and pulling a card back or recycling the stock costs points. When you win, speed, efficiency and perfect-game bonuses are added, and the total is multiplied by your difficulty level. That final number is what goes on the leaderboard.

The core values will look familiar if you've played the classic Windows version: 10 points for a foundation move, 5 for a waste-to-tableau move or a flip, and -15 for pulling a card back. This site adds points for moves between tableau columns, separate recycle penalties for Draw 1 and Draw 3, win bonuses, and the difficulty multiplier. The guide also covers what a win earns you besides points: coins, XP, achievements and leaderboard rank.

The short version: final score = (action points + speed bonus + efficiency bonus + perfect-game bonus) × difficulty multiplier. The perfect-game bonus is 1,000 points in a regular game and 2,000 points in the Daily Challenge.

How Klondike scoring works on Solitaire Mastery

Your running score updates as you play. Points for each action are added immediately, and the win bonuses are added once the last card reaches a foundation.

Points per action

Action Points Description
Move card to foundation from waste +10 points Card moved directly from the waste pile to a foundation
Move card to foundation from tableau +10 points Card moved from any tableau column to a foundation
Move card to tableau from waste +5 points Card moved from the waste pile to a tableau column
Move card between tableaus +3 points Card or sequence moved between tableau columns
Flip a face-down tableau card +5 points Hidden card revealed by moving the card on top of it
Move foundation card back to tableau -15 points Undoing progress on a foundation (rare)
Use undo -2 points Each use of the undo button

Drawing from the stock scores nothing. Moving the same card between tableau columns twice in a row only scores the first time, so shuffling one card back and forth earns no points. A final score never drops below zero.

Every winning game has to put all 52 cards on the foundations and flip all 21 hidden tableau cards. That means a win is always worth at least roughly 600 points from card moves alone (52 × 10 plus 21 × 5), before any bonuses.

Stock recycle penalties

When the stock runs out, you can turn the waste pile back over to make a new pass. There is no limit on passes, but each one costs points, and the amount depends on the draw mode:

Draw mode Recycle penalty
Draw 1 -50 points per recycle
Draw 3 -100 points per recycle

Win bonuses

Three bonuses are added when you win. Speed and efficiency use tiers, so you get the bonus for the fastest tier you reach.

Finish time Speed bonus Total moves Efficiency bonus
2:00 or faster +500 80 or fewer +300
3:00 or faster +400 100 or fewer +200
5:00 or faster +300 120 or fewer +150
8:00 or faster +200 150 or fewer +100
12:00 or faster +100 200 or fewer +50

Perfect game bonus

Win without using undo, without taking any hint (free hints count), and without the auto-solver, and you get a perfect game bonus of +1,000 points. In the Daily Challenge the same bonus is +2,000 points. It is the largest single bonus in the game, worth more than the best speed and efficiency bonuses combined.

The "Is this winnable?" check does not count against the bonus, since it never changes your game.

Difficulty multipliers

The multiplier is applied to the whole total, bonuses included, and the result is rounded down:

  • Easy: ×1.0 (no multiplier)
  • Medium: ×1.25
  • Hard: ×1.5

Difficulty also changes the deal. Easy shuffles toward layouts that are easier to win, Medium is a plain random shuffle, and Hard builds more awkward layouts.

Example score calculation

Here is an illustrative Medium, Draw 1 win in which the player used undo three times:

  • Foundation moves (52 × 10): +520 points
  • Waste to tableau (12 × 5): +60 points
  • Tableau to tableau (25 × 3): +75 points
  • Card flips (21 × 5): +105 points
  • Stock recycles (2 × -50): -100 points
  • Undo penalties (3 × -2): -6 points
  • Raw score: 654 points
  • Speed bonus (finished in 6:30): +200 points
  • Efficiency bonus (140 moves): +100 points
  • Perfect game bonus: none, because undo was used
  • Subtotal: 954 points
  • Medium difficulty (×1.25): 1,192 final points

Daily Challenge scoring

The Daily Challenge uses the same scoring rules with a few differences. Everyone gets the same seeded deal, and the game is locked to Draw 1 and Medium difficulty, so the ×1.25 multiplier always applies. Undo is disabled for the whole game, and the auto-solver and winnability check buttons are hidden.

The perfect game bonus is doubled to 2,000 points. Because undo is switched off and the other helpers are hidden, the only way to lose it is to ask for a hint. After the Medium multiplier, that bonus alone is worth 2,500 points.

The daily board ranks players by score, then by fewer moves, then by faster time. See Daily Challenge Solitaire Strategy for how to plan a run.


Draw 1 vs Draw 3: how it affects scoring

In Draw 1 you turn over one card from the stock at a time, and every card is playable as soon as it appears. In Draw 3 you turn over three cards at once, and only the top card of the waste pile can be played. Cards underneath only become available as you use the ones above them, so you often need several passes through the stock.

Draw mode Cards turned per draw Recycle penalty Difficulty
Draw 1 1 -50 points Easier. Every drawn card is playable
Draw 3 3 -100 points Harder. Only the top waste card is playable

Draw 3 is the harder mode and its recycle penalty is twice as large, so in Draw 3 it pays to plan which cards you need before you go around the stock again. Nothing else about scoring changes between the modes. Leaderboards are kept separate for each, so a Draw 3 score is never ranked against a Draw 1 score. For win rates and strategy, see Draw 1 vs Draw 3 Solitaire.


The economy: coins and hints

You earn coins by winning games and spend them on hints and the auto-solver. New players start with 100 coins.

Earning coins

  • Base: 50 coins per win
  • Score bonus: 1 extra coin for every 20 points of final score
  • Difficulty multiplier: Easy ×0.8, Medium ×1.0, Hard ×1.3
  • Cap: 300 coins per game

For the example game above (1,192 points on Medium):

  • Base: 50 coins
  • Score bonus: 1,192 ÷ 20 = 59 coins (rounded down)
  • Total: 109 coins × 1.0 = 109 coins

Hints

A hint shows up to five moves, ranked with foundation moves first, then moves that reveal a hidden card, then tableau moves, then stock and waste moves. The cost works in this order:

  • If you have free hints from achievements, those are used first
  • The first 3 hints in each game are free
  • After that, each hint costs 25 coins

Any hint, free or paid, removes the perfect game bonus for that game and disqualifies it for the Unaided Victory achievement.

Auto-solver

The auto-solver plays the game for you until it is won or stuck. You get 3 free uses per day. Uses 4 to 6 cost 100 coins each, and 6 is the daily maximum. The count resets at midnight UTC. Using it removes the perfect game bonus, and its button is hidden in the Daily Challenge.


Experience points (XP) and levels

XP tracks your long-term progress separately from any single score. You earn it by winning:

  • Base: 50 XP per win
  • Score bonus: 1 extra XP for every 20 points of final score
  • Difficulty multiplier: Easy ×0.8, Medium ×1.0, Hard ×1.3

Reaching level n from the level before it takes 100 × n1.5 XP, rounded down. Each level costs more than the last, so the totals climb quickly:

Level XP for that level Total XP to reach it
2282282
3519801
48001,601
51,1182,719
103,16214,164

The XP bar shows your progress toward the next level, so it starts again from zero after each level-up.

Level-up rewards

Every level pays coins, and you claim them from the level-up screen:

  • Most levels: level × 100 coins
  • Every 5th level: an extra 500 coins
  • Every 10th level: an extra 1,000 coins and a badge

Achievements

There are 19 achievements in eight categories: wins, speed, efficiency, win streaks, foundations, skill, daily login and games played. Each one pays coins, free hints and XP, and each can be claimed once. Free hints from achievements go into a balance that is spent before the 3 free hints per game.

Achievement Requirement Reward
First VictoryWin your first game100 coins, 1 hint, 50 XP
Skilled PlayerWin 10 games250 coins, 3 hints, 150 XP
Master PlayerWin 50 games750 coins, 8 hints, 500 XP
LegendWin 100 games2,500 coins, 15 hints, 1,500 XP
Speed DemonWin in under 5 minutes200 coins, 2 hints, 200 XP
Lightning FastWin in under 3 minutes400 coins, 4 hints, 350 XP
Efficient SolverWin in under 100 moves300 coins, 5 hints, 250 XP
Optimal StrategyWin in under 80 moves500 coins, 10 hints, 1,000 XP
Hot StreakWin 3 games in a row150 coins, 2 hints, 75 XP
On FireWin 5 games in a row450 coins, 5 hints, 300 XP
UnstoppableWin 10 games in a row1,800 coins, 12 hints, 1,200 XP
Foundation MasterPlace 10 cards on the foundations in one game350 coins, 6 hints, 400 XP
Unaided VictoryWin without hints300 coins, 5 hints, 300 XP
FlawlessWin without undo500 coins, 8 hints, 500 XP
Perfect GameWin without hints or undo3,000 coins, 20 hints, 2,000 XP
Week Warrior7-day login streak150 coins, 2 hints, 100 XP
Month Champion30-day login streak500 coins, 5 hints, 300 XP
Dedicated PlayerPlay 100 games300 coins, 4 hints, 200 XP
Solitaire VeteranPlay 500 games1,000 coins, 8 hints, 500 XP

The Perfect Game achievement only checks hints and undo, while the 1,000-point perfect game bonus also requires that you skip the auto-solver.


Leaderboards: how scoring decides rankings

Leaderboards rank players by their best single-game score. Ties are broken by fewer moves, then by faster time. Each entry shows the player's rank, score, moves, time, difficulty and country flag.

Boards are kept separately for each game type, so Klondike Turn 1 and Klondike Turn 3 have their own rankings, each with Today, This Week and All Time views. Difficulty is not a separate board. It is already built into the score through the multiplier, which is why a Hard win can outrank a Medium win with the same card play. The Daily Challenge has its own board for each date.

Your best game is what counts, so a player near the top has had one exceptional game, not necessarily the most wins. A new score usually appears on the board within about a minute.


Putting it together: one game from start to finish

Take the example game above, and suppose it was your 10th win:

  1. You win on Medium with a final score of 1,192.
  2. You earn 109 coins and 109 XP (50 + 1,192 ÷ 20, at ×1.0).
  3. The Skilled Player achievement unlocks for 10 wins.
  4. Claiming it adds 250 coins, 3 free hints and 150 XP.
  5. From that one game you gain 359 coins, 3 free hints and 259 XP.
  6. If that XP crosses a level threshold, the level-up screen offers its coin reward as well.

Tips for scoring higher

1. Finish the game

Score bonuses, coins and XP are only paid out on a win. A game you abandon earns none of them, so completing games matters more than squeezing extra points from a single move.

2. Protect the perfect game bonus

A clean win with no undo, hints or auto-solver adds 1,000 points (2,000 in the Daily Challenge) before the multiplier. That is worth more than the best speed bonus and the best efficiency bonus put together.

3. Recycle the stock as little as you can

Each pass costs 50 points in Draw 1 and 100 in Draw 3. Before you go around again, check whether any card you still need is sitting in the waste pile.

4. Learn the speed and efficiency tiers

You need a win in 12 minutes or less to earn any speed bonus, and 200 moves or fewer for any efficiency bonus. Check the tier table above to see how far you are from the next one.

5. Move up in difficulty when you are ready

Hard applies ×1.5 to your score and ×1.3 to coins and XP, against ×1.0 and ×0.8 on Easy. For more on playing well, see Klondike Solitaire Strategy & Tips.


Common scoring questions

How much is the perfect game bonus?

It is 1,000 points in a regular game and 2,000 points in the Daily Challenge. You earn it by winning without undo, without any hint (free or paid) and without the auto-solver. The difficulty multiplier is applied afterward, so on Medium the Daily Challenge bonus is worth 2,500 points.

Is the Daily Challenge scored differently?

Yes, in three ways. The perfect game bonus is 2,000 instead of 1,000, the game is locked to Draw 1 and Medium difficulty (a ×1.25 multiplier), and undo is disabled. Everyone plays the same seeded deal, and the daily board ranks by score, then fewer moves, then faster time.

Can I earn enough coins without spending real money?

Yes. Coins come from winning games, achievements and level-ups. A Medium win with 1,000 to 1,500 points pays 100 to 125 coins, and hints only cost 25 coins after the first 3 free ones in each game. Achievements also pay out coins and free hints.

What's the maximum score possible?

There is no fixed cap. A regular win earns at least roughly 600 points from card moves alone, and the bonuses add up to at most 1,800 (500 speed, 300 efficiency, 1,000 perfect game). On Hard the ×1.5 multiplier applies to all of it, so the theoretical best is above 3,600. Hitting the top speed and efficiency tiers in the same game is very difficult, so real scores are usually far lower.

Does playing more games increase my level faster?

Yes. Each win pays XP, and higher scores pay more XP per win, so more wins and better scores both speed up leveling.

Can I re-claim achievement rewards?

No. Each achievement reward can be claimed once, and the button disappears after you claim it.

Do hints count as using a hint for achievements?

Yes. The Unaided Victory achievement needs a win with no hints at all, free or paid. Any hint also removes the perfect game bonus for that game.

How is the leaderboard updated?

A winning score is submitted when the game ends and normally shows up within about a minute. The board keeps your best score in each category and ranks it against other players.


Next steps

Now that you know how scoring and rewards work: